Archive for the 'Location-Based Entertainment' Category
Virtual Camel Races
0 Comments Published by Mark Stutz October 22nd, 2008 in Interactive, Location-Based Entertainment, Theme Park.Conceptual design for an interactive camel race thru the desert. Full size mechanical camels that guests operate in a 3D virtual world.
Greater value thru Engagement
0 Comments Published by Mark Stutz April 3rd, 2008 in Announcements, Branded Entertainment, Interactive, Location-Based Entertainment, Uncategorized.For brands and developers MSA is an Experience Design company that delivers greater value through engagements.
Video Game Events
0 Comments Published by Mark Stutz February 28th, 2008 in Interactive, Location-Based Entertainment.The following concept illustrations were developed for a Tetris Cup. Competitors enter an on line contest that takes them to live face offs with others at sporting event half time shows; culminating with a finals challenge hosted by name brands.
Augmented Reality
0 Comments Published by Mark Stutz January 20th, 2008 in Location-Based Entertainment, Museum.2007, Augmented Reality Technology is applied to a video game engine and used to teach lessons on sustainable living in the desert, at the Las Vegas Springs Preserve. Mark Stutz uses creative problem solving techniques and entertainment design processes to develop successful and memorable attractions.
Mini Video Arcades
0 Comments Published by Mark Stutz January 19th, 2008 in Interactive, Location-Based Entertainment.Prototype for a game kiosk for big box retailers looking to lengthen shopper stay by keeping kids entertained.
iCoke
0 Comments Published by Mark Stutz January 21st, 2006 in Interactive, Location-Based Entertainment.MSA created several concepts for the i-Coke marketing team involving an interactive gaming cafe.
I-Coke launched their website as part of their global marketing strategy for the Coca Cola company in 2006.
Gamer’s Reef - Atlantis Resort and Casino, Bahamas
0 Comments Published by Mark Stutz January 21st, 2005 in Casino, Location-Based Entertainment.2005 was another dynamic year for Mark Stutz and Associates. MSA Designed, Developed and Produced the “Gamer’s Reef” at the Atlantis Resort and Casino, in the Bahamas.
The High Energy Arcade is immersed in an underwater environment and includes a state-of-the-art video arcade, and an aquarium, that plays music videos.
FedExForum
0 Comments Published by Mark Stutz December 21st, 2004 in Branded Entertainment, Interactive, Location-Based Entertainment.MSA was commissioned to produce several branded attractions for the FedExForum, home to the Memphis Grizzlies. The FedExTimecenter opened in November and features interactive exhibits and experiences that communicate FedEx corporate identity, while entertaining and educating guests.
Games, styled from classics, where created around the themes of FedEx and the Memphis Grizzlies.




